Should i get talon league of legends
Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.
Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown. Talon disperses a ring of blades and becomes Invisible while gaining additional Movement Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.
Champion Mastery OP. While it only grants you 55 attack damage and 18 lethality, which might feel inefficient, the passive effect to reduce shields received by the target allows you to actually do more damage than a critical strike item with perhaps more attack damage.
In the later stages of the game, enemies will be stacking up a lot of armor. Once Talon starts to get involved in teamfights, he will find himself the target of crowd control abilities to stop his attacks and eliminate him before he can deal major blows.
Edge of the Night gives Talon a spell shield that will negate the effect of one spell before going on cooldown. With this, the item also grants Talon health, 50 attack damage, and 10 lethality.
For the first, Talon will gain 40 percent increased movement speed out of combat. The second ability grants Talon 20 percent movement speed and the ability to pass through units. It will reduce damage taken by them by quite a lot early on, while also reducing CC received. Alternative against heavy AD compositions to reduce their pressure from auto attacks and physical damaging abilities.
If you need to constantly clear waves in the mid lane, then going for an early Tear would be a good option. It can later on be converted to Manamune, which will give you a nice chunk of AD depending on how much mana you have. On top of that, your abilities will get additional damage once the item is fully stacked.
Great late game item against compositions with a lot of innate healing. Early-game item to counter the healing from your lane opponent. This is a crucial item to help you land those early-game kills against champions such as Lee Sin, Sylas, Lucian, and others, who can easily regain a huge amount of health quickly.
Talon can roam to every single one of these easily, and having that extra team member especially if you get an early kill from level 2 is crucial to objective control. Talon is a decent split-pusher in terms of being able to 1v1 and his mobility. If a Talon has done his job properly, he has gotten his team ahead of the enemies, and thus, picking team fights and clearing objectives with this lead is a must.
Continuing to do so can win you the game at around this point in time. Because Talon falls off quite a bit later in the game. In this situation, if the enemy team has caught up and is fully built, Talon might struggle in team fights. His burst potential might be enough to take out a vital member of their team, like the mage or the AD carry, but due to tanks probably already building armour, and life steal negating the effectiveness of your passive, your burst might not be enough to even one shot the AD carry in one go especially if they have built Guardian Angel.
You must pick your fights more carefully, and you want to try and just clean up for your team if you can. The cooldown and damage it provides is a must for any AD assassin. It also is a good item to just join your team when you need to, and to run away after split-pushing.
Instead, use it to push waves quickly and roam. The Umbral Glaive is a severely underrated item. Talon is very strong in the early game, and can easily snowball using his level two power spike.
If you are ahead, consider rushing Umbral Glaive for vision control. If you ever get to late game, this item also helps with de-warding and getting vision for your team. Zhonyas and Guardian Angel buyers will tremble in fear when you build this. Talon will always want to go into Electrocute in the domination tree.
His abilities easily proc the three-hit quota, making it synergize well. Sudden Impact is your next best choice. You have no need for Taste of Blood as your Noxian Diplomacy already sustains enough. Eyeball Collection or Zombie Ward are your next recommended runes. The extra damage will help you scale. Zombie Ward is for vision control, as Talon roams a lot, taking enemy wards and replacing them with his own is a good tool to have. The last rune on the domination tree is usually between Relentless Hunter and Ultimate Hunter.
Relentless Hunter gives more movement speed outside of combat which makes it suitable for roams and mid-game rotations. Ultimate Hunter allows Talon to have his ultimate up more, allowing for killing in team fights. His cooldowns are average, with a base cooldown of six seconds for his fastest ability, Noxian Diplomacy. Precision or Sorcery is the secondary tree you want to take on Talon.
Precision offers Triumph and Coup de Grace, two very good runes on assassins that like to be in and out of fights. The healing from Triumph allows Talon to stay in fights longer, and Coup de Grace allows Talon to kill things better. On the other hand, Sorcery has better utility.
Scorch and Gathering Storm are polar opposites in extra damage. Scorch provides extra early game burn with your bleed passive. For your stats, I would recommend bonus adaptive damage for slot one and two. And depending on your matchup, bonus armor or magic resist. Talon is a very good champion for solo queue. His strength in the early game and his roaming potential is very dangerous in the right hands.
He applies a lot of pressure to objectives and the jungle with his ability to traverse the map.
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